Hey guys,
I'm doing a research analysis of the gaming industry for my business strategy class.
I'm starting out with the basic trends and information. For example, age, cultural, gender, technological, political, and economical trends. Finally, I'm going to apply Porter's 5 forces analysis to the gaming industry.
I don't play video games as much as I used to (school takes up most of my time), so I lost a feel for how things are run in this industry.
If you guys have any links and data to share, please do so. This would help me out greatly.
Thanks again!